MEMBUAT DONAT 3D BERGERAK OPENGL VS 2008
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#include <iostream>
#include <windows.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <stdarg.h>
#include <glut.h>
#include <math.h>
GLfloat xRotated, yRotated, zRotated;
GLdouble innerRaidus=0.5;
GLdouble outterRaidus=1;
GLint sides =30;
GLint rings =30;
int i=0;
int a=0;
float j=0;
float k=0;
bool ket = true;
void donat(void)
{
glMatrixMode(GL_MODELVIEW);
glClear(GL_COLOR_BUFFER_BIT);
glLoadIdentity();
glTranslatef(0.0,0.0,-4.5);
glColor3f(0.8, 0.6, 0.8);
glRotatef(xRotated,1.0,0.0,0.0);
glRotatef(yRotated,0.0,1.0,0.0);
glRotatef(zRotated,0.0,0.0,1.0);
glScalef(1.0,1.0,1.0);
glutSolidTorus(innerRaidus,outterRaidus,sides,rings);
glFlush();
}
void tengil(int x, int y)
{
if (y == 0 || x == 0) return;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(40.0,(GLdouble)x/(GLdouble)y,0.5,20.0);
glViewport(0,0,x,y);
}
void idleTorus(){
glPushMatrix();
glRotated(i, 8, 1, 0);
donat();
i = i + 0.1;
a = a + 0.1;
yRotated += 0.08;
}
void geser(){
glPushMatrix();
glRotated(90,1,0,0);
//glTranslated(k,0,0);
donat();
glPopMatrix();
}
int main (int argc, char **argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(400,350);
glutCreateWindow("1500018153");
glPolygonMode(GL_FRONT_AND_BACK,GL_LINE);
xRotated = yRotated = zRotated = 10.0;
xRotated=33;
yRotated=40;
glClearColor(0.0,0.0,0.0,0.0);
glutDisplayFunc(donat);
glutReshapeFunc(tengil);
glutIdleFunc(idleTorus);
glutMainLoop();
return 0;
}
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